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Retrospective
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September
The web game platform, “Game2”, was officially released. -
December
The web game platform, “Game5”, was officially released.
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February
The game, “Martial-arts Heroes”, was created and released by Gamewave.
Gamewave’s registered users top 10 million.
The WAP service in mobile internet domain was developed as Gamewave’s another new business area, and the mobile phone gaming community, “Juu”, was officially released. -
May
The number of web games under Gamewave’s operations exceeds 30. -
October
“Wonderland” (Xian Yu) was formally launched as the first 2.5D, real-time fighting and browser-based MMORPG enriched by an imaginative story of oriental fairy legend. With more than 800 severs, this game paved the way for our companies successful operations with similar products. -
December
The web game platform, “Game2", was rated as “The Head of China’s Top Ten Web Game Operations Platforms”.
The web game platform, “Game5”, was rated as “The Ninth of China’s Top Ten Web Game Operations Platforms”.
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February
The web game platform, “5Ding", was officially released. -
July
The web game platform, “NIUA", was officially released. It was quickly ranked among China’s top ten web game operations platforms, with the annual revenues amounting to several thousand million yuan. -
August
“Celestial Discipline” (Tian Ji), China’s first real 3D web game, was formally launched, starting the era of 3D web games. -
December
Gamewave’s total registered users had topped 80 million.
The game, “Noble Sword” (Ao Jian), was formally launched with 211 severs.
Gamewave’s Japan subsidiary was established.
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February
Games operated by Gamewave landed onto Malaysia and Korea. -
March
The web game platform, “Xi You” was officially released. -
April
Marine Ocean operated by Japan • Gamewave was officially launched. -
May
The North American platform, Yeepgame, was officially released. -
July
The Korean platform, Joykiki.com, was officially released. -
August
“Noble Sword” (Ao Jian) set a new record of 1000 severs, creating many “firsts” in the web game operations history. -
September
The Malay platform, Voomga.com, was officially released. -
November
Gamewave’s Technological R&D Center officially entered in to Yu Quan Building, Beijing, committed to creative development. -
December
Gamewave’s Western Headquarter——Chengdu • Gamewave was officially established, being the first to bring the advanced web game operational model and aggregation effect of the industrial park to China’s south-west areas.
The European platform, Now2play.com, was officially released.
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January
The second largest platform in North America, Joyopark, was officially released. -
February
As the Southern Headquarter, Xiamen • Gamewave was officially established, whose service covered some key southern economic areas like Shanghai, Zhejiang, Fujian, Guangdong, etc. Gamewave basically completed its domestic strategic industrial layout.
Lightcloud platform was officially released, becoming the first global cloud computing service platform in China. -
March
The South American platform, 9919.com was officially released, expanding to Latin America and Turkey. -
April
Gamewave speed up its mobile service layout, expand multiple product lines, like mobile platforms, apps, mobile games and the like synchronously. -
May
“Killing Gods” (Zhu Shen) landed Southest Asia in all around, operating in six areas globally with multi-language versions. -
June
As the only recommended web game operator by the Ministry of Culture, Gamewave attended The Electronic Entertainment Expo.
The North American platform, Cooltoplay.com, was officially released with Mythic Saga catering for players in North America. -
August
The overseas branches in Seoul, Kuala Lumpur and Thailand were established in succession and started to operate. -
October
With cumulative revenue growth rate as 6214%, Gamwave ranked the second on the list of “2012 Year’s Deloitte Top 50 High Tech & Rapid Growth Companies in China”.
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The globally operational networks were being formed...











